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Shimbiri

Sound and light signals

Every sound signal, to listen to.

Each signal plays as blasts you can see and hear: a short blast is about a second, a prolonged blast four to six. Press play to hear it; turn your volume down first. Every blast plays at its true length: a prolonged blast plays for 5 seconds.

Rule 33: Equipment for Sound Signals

Paragraph (a): Whistle, bell and gong

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Whistle

    Whistle: required on every vessel of 12 m or more. It produces the prescribed short and prolonged blasts (Annex III).

  2. Bell

    Bell: required in addition on vessels of 20 m or more.

  3. Gong

    Gong: required in addition on vessels of 100 m or more; its tone must not be confused with that of the bell.

Paragraph (b): Vessels under 12 m

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Sound

    Some other means of making an efficient sound signal, for example a portable horn, sufficient to be heard by other vessels.

Rule 34: Manoeuvring and Warning Signals

Paragraph (a): Whistle signals

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Whistle

    One short blast: "I am altering my course to starboard."

  2. Whistle

    Two short blasts: "I am altering my course to port."

  3. Whistle

    Three short blasts: "I am operating astern propulsion."

Paragraph (c): Overtaking in a narrow channel

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Whistle

    Two prolonged + one short: "I intend to overtake you on your starboard side."

  2. Whistle

    Two prolonged + two short: "I intend to overtake you on your port side."

  3. Whistle

    Prolonged–short–prolonged–short, the overtaken vessel’s agreement.

Paragraph (d): Doubt signal

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Whistle

    At least five short and rapid blasts: doubt. The vessel sounding it does not understand the other’s intentions, or doubts that she is taking enough action to avoid collision.

Paragraph (e): Bends

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Whistle

    One prolonged blast, sounded by a vessel nearing a bend or an obstruction that hides other vessels.

  2. Whistle

    One prolonged blast in answer, given by any approaching vessel within hearing around the bend or behind the obstruction.

Rule 35: Sound Signals in Restricted Visibility

Paragraph (a): Power-driven, making way

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Whistle

    One prolonged blast at intervals of not more than 2 minutes: a power-driven vessel making way through the water.

Paragraph (b): Power-driven, underway but stopped

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Whistle

    Two prolonged blasts about 2 s apart, at intervals of not more than 2 minutes: a power-driven vessel underway but stopped and making no way.

Paragraph (c): NUC, RAM, CBD, sailing, fishing, towing

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Whistle

    One prolonged + two short, at intervals of not more than 2 minutes: NUC, RAM, constrained by draught, sailing, fishing, or towing/pushing.

Paragraph (d): Fishing or RAM at anchor

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Whistle

    One prolonged + two short, at intervals of not more than 2 minutes: a vessel fishing at anchor, or a RAM vessel working at anchor (instead of the anchor bell).

Paragraph (e): Vessel towed

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Whistle

    One prolonged + three short, at intervals of not more than 2 minutes: a manned vessel being towed, made just after the towing vessel’s signal.

Paragraph (f): Composite unit

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Whistle

    Treated as one power-driven vessel: it gives the paragraph (a) signal when making way (or the paragraph (b) signal when stopped).

Paragraph (g): At anchor

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Bell

    Bell rung rapidly for about 5 seconds, every minute: a vessel at anchor.

  2. Bell + Gong

    Vessel of 100 m or more: the bell forward, immediately followed by the gong sounded rapidly aft.

  3. Whistle

    One short, one prolonged, one short: an optional whistle signal to warn an approaching vessel of her position.

Paragraph (h): Aground

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Bell

    Three distinct strokes, the rapid 5-second ringing, then three distinct strokes again: a vessel aground.

Paragraph (i): Vessels 12 m to under 20 m

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Sound

    Some other efficient sound signal at intervals of not more than 2 minutes: a vessel of 12 to 20 m that does not give the anchor or aground bell signals.

Paragraph (j): Vessels under 12 m

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Sound

    Some other efficient sound signal at intervals of not more than 2 minutes: where the prescribed appliances are not carried.

Paragraph (k): Pilot vessel

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Whistle

    Four short blasts: an optional identity signal for a pilot vessel on pilotage duty.

Rule 37: Distress Signals

Rule 37: Distress signals

Sound signals

Played at true length: a short blast lasts about 1 second and a prolonged blast 4 to 6 seconds (Rule 32). Here a prolonged blast plays for 5 seconds.

  1. Sound

    A gun or other explosive signal fired at intervals of about a minute.

  2. Sound

    A continuous sounding with any fog-signalling apparatus.

  3. Whistle

    The group · · · – – – · · · (SOS) in the Morse Code, made by any signalling method. A Morse dash is three times the length of a dot, not a prolonged blast.

A training aid, not the official text. The COLREGs are an IMO convention, and your national authority publishes the version that applies in its waters. Check the rules themselves before you rely on them at sea. Download the rules.